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Here for the Madden 2002 Strategy Guide
Use the cards listed to use the advantages below.
| Card | Cheat | Result |
| 201 | 1st and 5 | B: Yards
needed for first down is 5 for one play S: Yards needed for first down is 5 for one quarter G: Yards needed for first down is 5 for one half |
| 202 | 1st and 15 | B: Yards
opponent needs for first down is 15 for one drive S: Yards opponent needs for first down is 15 for one quarter G: Yards opponent needs for first down is 15 for one half |
| 203 | 5th Down | B: Get five
downs instead of three for one set S: Get five downs instead of three for one quarter G: Get five downs instead of three for one half |
| 204 | 3rd Down | B Your opponent
gets only three downs for one set S: Your opponent gets only three downs for one quarter G: Your opponent gets only three downs for one half |
| 205 | Human Plow | B: Broken
tackles increase by 25% for the game S: Broken tackles increase by 50% for the game G: Broken tackles increase by 75% for the game |
| 206 | Super Dive | B: Defensive
diving distance increases by 25% for the game S: Defensive diving distance increases by 50% for the game G: Defensive diving distance increases by 75% for the game |
| 207 | Da Boot | B: Unlimited
field goal range for a single play S: Unlimited field goal range for a quarter G: Unlimited field goal range for a half |
| 208 | Tight Fit | B: The opponent's
field goal uprights become narrow for one play S: The opponent's field goal uprights become narrow for one quarter G: The opponent's field goal uprights become narrow for one half |
| 209 | Da Bomb | B: Unlimited
pass range for one play S: Unlimited pass range for one quarter G: Unlimited pass range for one half |
| 210 | Lame Duck | B: Opponent
throws only lob passes for one play S: Opponent throws only lob passes for one quarter G: Opponent throws only lob passes for one half |
| 211 | Mistake Free | B: Unable
to fumble or throw an interception for one play S: Unable to fumble or throw an interception for one quarter G: Unable to fumble or throw an interception for one half |
| 212 | Fumbilitis | B: Opponent's
fumbles increase by 25% for the game S: Opponent's fumbles increase by 50% for the game G: Opponent's fumbles increase by 75% for the game |
| 213 | BINGO! | B: You will
intercept the ball 25% more on defense for the game S: You will intercept the ball 50% more on defense for the game G: You will intercept the ball 75% more on defense for the game |
| 214 | Unforced Errors | B: Opponent
fumbles whenever he tries to juke for one play S: Opponent fumbles whenever he tries to juke for one quarter G: Opponent fumbles whenever he tries to juke for one half |
| 215 | Mr. Mobility | B: Your
quarterback can't be sacked for one play S: Your quarterback can't be sacked for one quarter G: Your quarterback can't be sacked for one half |
| 216 | Extra Credit | B: You get
two extra points for every interception and one extra point for every
sack. S: You get three extra points for every interception and two extra points for every sack. G: You get four extra points for every interception and three extra points for every sack. |
| 217 | Touchy | B: Opponents'
penalties increase 50% for one play S: Opponents' penalties increase 50% for one quarter G: Opponents' penalties increase 50% for one half |
| 218 | Bad Spot | B: Ref spots
the ball 1-2 yards short (for opponent) on one play S: Ref spots the ball 1-2 yards short (for opponent) on one quarter G: Ref spots the ball 1-2 yards short (for opponent) on one half |
| 219 | Toast | B: Your
ability to get open increases by 25% for the game S: Your ability to get open increases by 50% for the game G: Your ability to get open increases by 75% for the game |
| 220 | Jam | B: Your
ability to jam an opponent's WR increases by 25% for the game S: Your ability to jam an opponent's WR increases by 50% for the game G: Your ability to jam an opponent's WR increases by 75% for the game |
| 221 | Pocket Protectors | B: Your
pass blocking improves by 25% for the game S: Your pass blocking improves by 50% for the game G: Your pass blocking improves by 75% for the game |
| 222 | Penetration | B: Your
penetration on defense improves by 25% for the game S: Your penetration on defense improves by 50% for the game G: Your penetration on defense improves by 75% for the game |
| 223 | QB on Target | B: Your
quarterback's accuracy is 100% for one play S: Your quarterback's accuracy is 100% for one quarter G: Your quarterback's accuracy is 100% for one half |
| 224 | Coffin Corner | B: Your
punt goes the maximum distance, and goes out of bounds at the one yard
line for one play S: Your punt goes the maximum distance, and goes out of bounds at the one yard line for one quarter G: Your punt goes the maximum distance, and goes out of bounds at the one yard line for one half |
| 225 | Wind Gust | B: The wind
will boost your field goal kicks for one play S: The wind will boost your field goal kicks for one quarter G: The wind will boost your field goal kicks for one half |
| 226 | Hands of Glue | B: Your
team's receieving ability will improve 25% for the game S: Your team's receieving ability will improve 50% for the game G: Your team's receieving ability will improve 75% for the game |
| 227 | Hands of Stone | B: Your
opponent's receieving ability will decrease 25% for the game S: Your opponent's receieving ability will decrease 50% for the game G: Your opponent's receieving ability will decrease 75% for the game |
| 228 | Couch Potato | B: Your
opponent's fatigue increases for 25% for the game S: Your opponent's fatigue increases for 50% for the game G: Your opponent's fatigue increases for 75% for the game |
| 229 | Time Out | B: Unlimited
timeouts for the quarter S: Unlimited timeouts for the half G: Unlimited timeouts for the whole game |
| 230 | Ouch! | B: Your
opponent's injuries increase 25% for the game S: Your opponent's injuries increase 50% for the game G: Your opponent's injuries increase 75% for the game |
| 231 | Worker's Comp | B: You get
points if your player gets injured in the quarter the Card is played. S: You get points if your player gets injured in the half the Card is played. G: You get points if your player gets injured in the game the Card is played. |
| 232 | Passerby | B: Your
quarterback can throw the ball once he's crossed the line of scrimmage
for one play S: Your quarterback can throw the ball once he's crossed the line of scrimmage for one quarter G: Your quarterback can throw the ball once he's crossed the line of scrimmage for one half |